KodeLife

Real-time GPU shader editor
KodeLife Manual

Preferences · Shader


Evaluation

Determines when KodeLife will re-compile and update the currently active shader stage.

  • Manual

    Re-compile the current shader source manually after CTRL/CMD+R key press combination

  • Immediate

    Re-compile the current shader source after every change.

  • Delayed

    Re-compile the current shader source after a time interval of one second has passed without a modification


Validation

Pre-driver validation (Experimental)

Will validate GLSL source code using the Khronos Group's reference shader compiler implementation glslang. This is an experimental feature and currently only available for OpenGL API configurations.


Cookie Policy

We use cookies to deliver website content. By continuing without changing your preferences, you agree to our use of cookies.