Load meshes, shaders, textures. Dispatch render and compute calls. Scriptable and editable in real-time and in-application - with instant preview.
Mix, match and blend real-time visuals, videos, images and streams from other applications on the same machine.
Fast Lua scripting engine to orchestrate real-time scenes. GLSL scripting pipeline to control GPU-side code.
All scripts, shaders and resources packaged and cross-compiled to be easily shared with all supported mobile and desktop platforms.
We've been using the application in a live setting for years, but with direct access to source code comes a lack of user-facing documentation, help and configuration options. We're working on it... check back again soon!
Windows, macOS, Linux, iOS, Android. OpenGL/ES, Metal, DirectX. Shader language cross-compilation pipeline.
Integrated editor for scripts and shaders. On-the-fly recompile and hot-reload - see changes instantly.
Mix and remix static, video and real-time content. Endless routing possibilities with feedback.
MIDI, OSC, game controllers, keyboard input. Interactive mapping system. Bi-directional communication with feedback. Support for RAZER CHROMA™ RGB.
Built-in audio analysis engine. Accessible to all real-time scenes and shaders or assignable to UI controls.
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